Warming hut dilemma by MZO TARR Architects | homify
MZO TARR Architects

MZO TARR Architects

MZO TARR Architects
MZO TARR Architects
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Warming hut dilemma

We embraced the famous ‘Prisoner’s Dilemma’ Game Theory scenario* to create a fun, interactive warming hut for use along a wilderness trail. The structure, consisting of two rooms and two manual wall mounted wheels that control ceiling louvres, either warms or cools, depending on the decisions of the occupants (players) and the direction they turn the wheels.

*Prisoner's Dilemma—is a canonical example of a game analyzed in game theory that shows why two purely rational individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950_Wikipedia

  • Interactivity:   by MZO TARR Architects

    Interactivity

    Internal view of player turning zone A's WINDer control

  • Wind:   by MZO TARR Architects

    Wind

    Bird's eye view showing 2 triangular louvres visible within the top of the central 'web' structure

  • Touch:   by MZO TARR Architects

    Touch

    Approach

  • Cost:   by MZO TARR Architects

    Cost

    The design and construction had to be completed within a minimal budget

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