We embraced the famous ‘Prisoner’s Dilemma’ Game Theory scenario* to create a fun, interactive warming hut for use along a wilderness trail. The structure, consisting of two rooms and two manual wall mounted wheels that control ceiling louvres, either warms or cools, depending on the decisions of the occupants (players) and the direction they turn the wheels.
*Prisoner's Dilemma—is a canonical example of a game analyzed in game theory that shows why two purely
rational individuals might not cooperate, even if it appears that it is in their best interests to do so. It was originally framed by Merrill Flood and Melvin Dresher working at RAND in 1950_Wikipedia
Internal view of player turning zone A's WINDer control
Bird's eye view showing 2 triangular louvres visible within the top of the central 'web' structure
The design and construction had to be completed within a minimal budget